The Labyrinth of Verra
When the elder people arrived in Verra, they found a hostile world in a savage state, its rivers molten, its mountains vomiting ash and rock into the air, jungles reaching the clouds, matter itself constantly transformed.
The source of all chaos, a young but terrible God and Goddess, Verra, dwelling in the underground.
They came to bring order to this world, and so the elder people went into Verra's lair and slaughtered them, scattering their pieces in a magic labyrinth.
As centuries elapsed, Verra's pieces gained conciousness as mutant monsters, of their past oblivious, purposelessly crawling in circles.
Most monsters repeat cycles, a few awaken ones know single paths between locations or hold some memories of their past. Big monsters rule over smaller ones in their domains. All awaken monsters compete to eat each other and grow in size, power or memories.
How will you escape the labyrinth? Can you become Verra again? You'll play to find out. This game's rules are heavily inspired by Electric Bastionland, and constitute my personal take on the OSR/Artpunk movement.
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